| ID |
CVE-2021-26825
|
| Sažetak |
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. |
| Reference |
|
| CVSS |
| Base: | 6.8 |
| Impact: | 6.4 |
| Exploitability: | 8.6 |
|
| Pristup |
| Vektor | Složenost | Autentikacija |
| NETWORK |
MEDIUM |
NONE |
|
| Impact |
| Povjerljivost | Cjelovitost | Dostupnost |
| PARTIAL |
PARTIAL |
PARTIAL |
|
| CVSS vektor |
AV:N/AC:M/Au:N/C:P/I:P/A:P |
| Zadnje važnije ažuriranje |
11-02-2021 - 15:59 |
| Objavljeno |
08-02-2021 - 15:15 |