| ID |
CVE-2020-6017
|
| Sažetak |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
| Reference |
|
| CVSS |
| Base: | 7.5 |
| Impact: | 6.4 |
| Exploitability: | 10.0 |
|
| Pristup |
| Vektor | Složenost | Autentikacija |
| NETWORK |
LOW |
NONE |
|
| Impact |
| Povjerljivost | Cjelovitost | Dostupnost |
| PARTIAL |
PARTIAL |
PARTIAL |
|
| CVSS vektor |
AV:N/AC:L/Au:N/C:P/I:P/A:P |
| Zadnje važnije ažuriranje |
12-04-2022 - 16:19 |
| Objavljeno |
03-12-2020 - 14:15 |