| ID |
CVE-2020-6016
|
| Sažetak |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. |
| Reference |
|
| CVSS |
| Base: | 10.0 |
| Impact: | 10.0 |
| Exploitability: | 10.0 |
|
| Pristup |
| Vektor | Složenost | Autentikacija |
| NETWORK |
LOW |
NONE |
|
| Impact |
| Povjerljivost | Cjelovitost | Dostupnost |
| COMPLETE |
COMPLETE |
COMPLETE |
|
| CVSS vektor |
AV:N/AC:L/Au:N/C:C/I:C/A:C |
| Zadnje važnije ažuriranje |
21-10-2022 - 19:37 |
| Objavljeno |
18-11-2020 - 15:15 |